Adding more maps won't do a thing if at the end it's always the largest minority that makes the choice on behalf of everyone.
The voting system has to be changed. Either for something like this or what FastCup has with their Ban / Ban / Ban /Decider system. It works great there. Just look at the level of variety of maps in the games that they were able to achieve.
Even pure random system is probably better than the biggest minority vote.
de_lite, de_forge don't have those problems. There are some areas in css_cache with huge wpoly and epoly, but that's nowhere near the css_overpass level.
The voting system has to be changed. Either for something like this or what FastCup has with their Ban / Ban / Ban /Decider system. It works great there. Just look at the level of variety of maps in the games that they were able to achieve.
Even pure random system is probably better than the biggest minority vote.
(02-22-2021, 06:41 PM)holin! Wrote: Css_overpassThis one has poor epoly and wpoly in many of the spots unfortunately. Meaning, those people who already experience lags right now, mostly because they cannot setup their PCs right to prevent those from occurring in a 20 years old game that they play, will find css_overpass completely unplayable. Bombsite B for example is much more resource demanding than watching Aztec water panorama with cl_weather 3, by as much as 60-70%.
de_lite, de_forge don't have those problems. There are some areas in css_cache with huge wpoly and epoly, but that's nowhere near the css_overpass level.